﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DungeonMaker
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            Console.SetWindowSize(Console.LargestWindowWidth,Console.LargestWindowHeight);
            Console.BufferWidth = Console.LargestWindowWidth;
            Console.BufferHeight = Console.LargestWindowHeight;
            var g = new GUI();

            var m = new Menu("Dungeon maker 0.02", "What would you like to do?");
            
            var a = m.Questions(new List<string>() { "Create A Start cell", "Create A Normal cell", "Create A Boss Cell" });

            if (a == 1)
            {
                Console.Clear();
                var s = new CellCreator();
            }

            Console.ReadKey(true);
        }
    }
}
